Mod Packs for Kerbal Space Program 2

Cheat Mods (5 mods)

All KSP2 Cheat mods, including mods that allow you to edit game data (Galaxy Tweaker, LessWobbly)

Planning Mods (7 mods)

Every KSP2 Mod that add information windows, telemetry windows, planners, calculators and the like. Anything that shows you more data about your craft/orbit/game state, and that let you plan ahead using that data, will go here.

Part Mods (8 mods)

All KSP2 mods that either add new parts, or that allow modification of existing parts (new colors, textures, models...).

MechJeb Lite (6 mods)

If you're looking for a single KSP2 mod that can do everything that MechJeb did (and still does!) in KSP1, well... you'll need to keep looking. But if you'd like to pull together a sizable fraction of those capabilities and you're willing to split this across a few different mods, then you're in luck!

Flight Plan brings you many of the features and capabilities you might remember from MechJebs Maneuver Planner capability. Flight Plan's core strength is as an aid to help with setting up maneuver nodes to get you where you want to go. With Flight Plan and K2-D2 you get precision node execution too! Flight Plan integrates seamlessly with both Maneuver Node Controller and K2-D2 and is the perfect complement to all the juicy info you can get from Micro Engineer!

Maneuver Node Controller can handle any number of maneuver nodes on a single trajectory (well, up to 9, the most the game will support) and enable you to finetune each node! You'll be able to see the quantified details for the orbit that should result from each one, if you can perform a precision node execution...

Fortunately, K2-D2 has you covered for precision node execution, as well as launch and even landing too! (Airless worlds and moons only)

Micro Engineer is the place to go for all the info you're ever likely to want and is highly customizable to your needs! Want more? No problem! Less? Even easier? This thing before that or in whatever order? The world is your oyster, baby! You can customize and tailor the details to any possible need, and break things into smaller windows you're free to move around, just like some of our favorite KSP1 mods.

Node Manager Is a library of functions used by both Flight Plan and Maneuver Node Controller, so it's a must as well, though it won't be taking up any of your valuable screen real estate! Node Manager is the quite one running in the background and helping to keep everything going smoothly as you make, edit, and delete nodes to get you where you're going.

You could go flying around space without these, but why would you?

Essential ATM (0.1.1) (3 mods)

JSP's KSP 2 Mod Pack (3 mods)

A mod pack containing all of my mods for Kerbal Space Program 2. Including mods made by other modders that I've contributed to (like Galaxy Tweaker).

KSP2 (8 mods)

Standard pack i will use for KSP2

Custom Flags (2 mods)

A pack containing everything needed for custom flags in KSP 2


  1. Drag the contents of the zip file into the KSP root directory
  2. Launch and then quit the game
  3. put flags mod into [KSP_ROOT]/SpaceWarp/Mods (KSP_ROOT is the base install location of KSP2, the one with the .exe in it)
  4. Place PNG files into <KSP 2 Install Directory>/flags (create if not present) and they will be loaded in game. Uses SpaceWarp as loader.