Radio Free Kerbin

Adds basic antenna capability to all stock or mod-provided crewed command parts.

License: MIT

Game Version: 1.3.0

Downloads: 7,356

Author: benjwgarner

Mod Website: Forum Thread

Followers: 29

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Radio Free Kerbin

A mod for Kerbal Space Program that adds basic antenna capability to all stock or mod-provided crewed command parts.

Introduction

Are you tired of trying to mount a clunky, old antenna onto your sleek, new spacecraft? Have you been wondering how your intrepid team of kerbonauts is able radio Kouston without one? Are you afraid that the transmitter will be torn off of your plane's fuselage by atmospheric drag? Kerbin's prestigious Avalon Research Instutute has teamed up with Ionic Symphonic Protonic Electronics to bring your space program a solution! Thanks to recent advances in the science of cramming-big-things-into-tiny-spaces-that-are-way-too-small-for-them, ARI and ISPE have developed a revolutionary method to add data transmission to any crewable command module. Now, your spacecraft can enjoy crystal-clear communication with ground control--without the added bulk. The manufacturers deny allegations that this innovation was developed to clear inventory of a shipment of Communotron 16 antennas that was crushed by a delivery truck. Small chunks of rubber lodged in the product are a normal result of the manufacturing process. .

Description

Radio Free Kerbin adds data transmission capability to all command pods and cockpits. It uses a ModuleManager config to modify the data transmission module to allow transmitting science data for all command parts with a non-zero crew capacity (i.e. not probe cores).

Note that the Radio Free Kerbin version numbers are unrelated to the KSP version numbers.

CKAN

  • CKAN is the officially recommended installation method for RadioFreeKerbin! Just search for it, check the box, apply the changes, and voilà.

Manual Installation

To install RadioFreeKerbin manually, copy the contents of the GameData folder in the download to KSP's GameData folder. If ModuleManager is already installed, you only need to copy over the RadioFreeKerbin folder.

Links

Required

RadioFreeKerbin requires ModuleManager and will not function without it. The most recent version of ModuleManager at release time is included in the download, but it is recommended that you download the most recent version of ModuleManager at install time.

Supported

KSP-AVC is supported (as of v1.0.0) CKAN listing is supported (as of v1.0.1) RemoteTech is supported, courtesy of Deimos Rast (as of v1.1.0) AntennaRange is supported (as of v1.1.0) Kerbalism is supported, courtesy of ShotgunNinja (as of v1.1.1)

Issues

RadioFreeKerbin undergoes careful texting and review before each release. That said, it is possible that you will encounter bugs or compatibility issues with RadioFreeKerbin. Please open a new issue on GitHub with as much detail as possible and I will attempt to resolve the problem.

Suggestions

Suggestions for new features or changes to current ones are welcome! Please post any suggestions, comments, or feedback in the forum thread.

License

RadioFreeKerbin is released under the terms of the MIT License (also sometimes referred to as the Expat License). Basically, you may use, copy, modify, merge, publish, distribute, sublicense, and sell RadioFreeKerbin as long as you both include the license agreement if you redistribute it and agree not to blame me if it messes something up.

Addendum for Clarity

It has come to my attention that there is disagreement between many members of the KSP modding community about the role of licenses with regards to redistribution and/or modification, so I would like to clarify my stance on this. I selected the MIT License for RadioFreeKerbin after careful consideration, fully understanding the possible consequences of this choice in the future. I have no illusions that everyone else happens to share my exact same concept of what is required by "courtesy", so I chose a license that reflected exactly how my content may be used. There is absolutely no request or obligation on your part to ask permission before following the terms of the license. This is how permissive licenses have operated successfully in the free and open source software (FOSS) community for decades, and I see no reason to use such licenses with an additional de facto requirement based on arbitrary, unwritten rules of community conduct.

I suppose that I would prefer that you notify me if you redistribute my content (simply because I'm curious about what I've made being put into other cool stuff!), but this is neither a requirement nor a weird KSP community "courtesy" thing that people get bent out of shape about. If you choose not to do so (even if it's just because you don't particularly feel like it), that's awesome too and I'm not going to be upset about it; I already told you what you may do in the license agreement, which I chose in part because of its lack of a notification clause! If the license says you can, do it; if not, then don't. It's not rocket science... (or is it? :P )

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