KSP Tethers

Dynamic flowing EVA tethers. Attach ship-to-ship, ship-to-kerbal, or even kerbal-to-kerbal! It even works as an umbilical with every major LS mod. Header courtesy of @Truthful_ast on X.

License: MIT

Game Version: 1.12.5

Downloads: 47

Author: CritZitGaming

Mod Website: Forum Thread

Followers: 5

Dynamic, flowing EVA tethers and ship-to-ship cables for KSP 1.12.x.

Kerbals get a reel-mounted umbilical that clips onto any part or another kerbal, and can carry the free end to another ship to rig a cable between vessels. The rope is fully simulated: it floats in zero-g, sags on the Mun, streams in atmosphere, drapes over hulls instead of clipping through them, and pulls when it runs out of slack.

Features

  • Simulated rope that behaves correctly in orbit, landed, and in atmosphere
  • Tethers between anything: kerbal to part, kerbal to kerbal, ship to ship
  • Reel that pays out automatically and can haul kerbals back to the hatch
  • Rescue a stranded kerbal by reeling them in from the ship
  • Lifeline that carries power and life support to the suit (TAC-LS, Kerbalism)
  • Seven cable styles and a toolbar app to manage everything
  • Optional auto-tether when leaving a hatch in space

Requirements

  • KSP 1.12.x
  • Module Manager (required)
  • ToolbarControl and ClickThroughBlocker (recommended)

Install

Drop the KSPTethers folder into GameData/, or install it through CKAN.

Docs, source and bug reports: https://github.com/CritZitGaming/KSP-Tethers

License: MIT

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