Volumetric Ground FX

Volumetric ground effects for rocket engines: dust, launch pad steam, water spray, ejecta and scorch marks.

License: MIT

Game Version: 1.12.5

Downloads: 933

Author: Warnix

Followers: 15

Volumetric Ground FX (VGFX)

Give your launches a little more spectacle.

Volumetric Ground FX adds volumetric steam, dust and ground effects to rocket launches and landings in Kerbal Space Program 1.12.5. Clouds billow out of the launch-pad trench, catch the warm light of the exhaust and gradually disperse after engine cutoff.

Formerly GroundBlastFx.

Effects

  • Large, detailed steam clouds flowing from launch-pad trench outlets.
  • A brief ignition blast when boosters light or engine thrust increases suddenly.
  • Ground dust during powered landings and takeoffs.
  • Water effects when exhaust reaches the surface.
  • Ejecta on airless worlds.
  • Persistent ground marks that can be disabled or cleared.
  • Flame lighting that follows the engine activity.

These are visual effects only. They do not change thrust, fuel consumption or flight physics.

Settings

Open the mod window from the flight toolbar to adjust:

  • Effect density and visible range.
  • Effect brightness.
  • Ignition blast strength.
  • Individual effects.
  • Ground marks and whether they are kept in your save.

The interface supports multiple languages.

Installation

Extract VolumetricGroundFX-1.1.0.zip into your KSP installation. The mod should be located at:

GameData/Volumetric Ground FX

Updating from GroundBlastFx

Close KSP, then rename your existing GameData/GroundBlastFx folder to GameData/Volumetric Ground FX before copying the new files.

Keep PluginData/Settings.cfg and PluginData/LaunchSites_user.cfg, if present. Install only one copy of the mod.

Requirements

  • KSP 1.12.x.
  • Windows with DirectX 11.
  • A graphics card supporting compute shaders.

No additional mod dependency is required.

Links

Source code and releases

Report a problem

License: MIT

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