KSP Scene Editor is an in-game scene editor for Kerbal Space Program 1 that lets you customize, compose, save and restore the different native KSP main-menu scenes directly from the game.
.craft files as visual scene objectsKSP Scene Editor recognizes the different native main-menu environments and their individual states.
Each state can be edited independently, allowing you to create different compositions without overwriting the other menu scenes.
Multiple compositions can be saved, renamed, loaded and deleted, allowing you to build a personal library of KSP main-menu scenes.
GameData/KSPSceneEditor/Plugins/KSPSceneEditor.dll
Developed and tested primarily with Kerbal Space Program 1.12.5.
KSP Scene Editor can detect celestial bodies loaded by KSP, including bodies provided by installed planet packs.
Exact visual compatibility can vary depending on how individual planet packs construct their ScaledSpace objects and materials.
No third-party mod dependency is required.
The complete source code is available on GitHub:
https://github.com/Escozoo-raccoon/KSPSceneEditor
KSP Scene Editor is released under the MIT License.
KSP Scene Editor does not redistribute KSP crafts, planet textures, logos, skyboxes or other third-party assets.
Users can import their own crafts, images and skyboxes. Please only use and redistribute content you have permission to use.
This is the first public release of KSP Scene Editor.
Bug reports, compatibility reports and feedback are welcome and will help improve future versions.
KSP Scene Editor is an unofficial community project and is not affiliated with or endorsed by the owners or publishers of Kerbal Space Program.
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