Big Blue Refilled

The True Continuation of Big Blue by yours truly.

License: All Rights Reserved

ML/AI: 

Game Version: 1.12.5

Authors: Questin, Kari, Tyler_B

Downloads: 1,739

Followers: 9

Big-Blue-Refilled

The True Continuation of Big Blue by yours truly. With the Enlisted help of Ty (Tyb_NC), Noedel, Raf Protogen, and Andrew. A full revamp of the old Glenn, updated to fit my modern standards and the lessons I have learned in that rough year since the original.

True Support, Actual Aero, Actual Balancing, Optimization, My Own Engines, Sounds, Textures, RO/SOL/Quarter Scale Support from the Start. Everything Improved, and actually worthy of the time and effort.

Notes

May have a few bugs as always, Game should run fine, if you are encounting strange performance issues. Please join the discord and report it as we can try to help. On our end Performance was fine across a wide range of systems, OS's, and install types.

RS2 does not have a specific interstage, it is specific to whatever vehicle your using, its designed in game to be slap on.

In Stock or 2.7x landing should target about 2k-3k units of Ox after reentry for optimal descent and landing.

IF YOUR GAME CRASHES PLEASE READ

If you are experiencing crashes, there are a few possible reasons I will quickly go over

  1. Something with DDS Texture Converter or in the pipeline, is for some reason killing everything, this is an issue that affected me DURING DEV and is likely still an issue. I think this may just be down to how many dds files there are (I am aware this is meant to effect PNGs, but this for some reason kills the game when on), which I understand is absurd, but turning it off does remedy the load crashing. (In KSPCommunityFixes, go to PluginData, go to PNGTextureCache, and change textureCacheEnabled = blank to false. And delete a cache folder if present, this may change your load time slightly, but trust me on this stability improves if THIS is the reason your game is dying)

  2. Having 1000000 Mods, with several that are out of date or no longer supported 100% will cause issues that aren't BBR's fault. If your game is already unstable, or is nearing that point, and BBR just happens to be what pushes it over the edge, that's not really it's fault. Please check your mod list before fully blaming BBR for the crashes, please for the love of god prune your mod lists from time to time, 400 mods isn't exactly stable 😭

  3. Missing Dependencies, likely wont cause crashes outright, but it can be a part of it.

  4. NVIDIA GPU users, in a fairly recent driver update, NVIDIA turned off your shader cache. Look up how to on Google, its very simple to check in Nivida Control Panel. But this has 100% been causing crashes.

  5. If all else fails, REPORT THE ISSUE, do not complain about crashes and just not say anything literally nothing can be done if I don't get logs or reports.

Alright End of PSA

Roadmap: https://trello.com/b/30Nx85Lb/big-blue-refilled

Discord Server: https://discord.gg/JfuYbWAxxB

Dependancies

  • Module Manager
  • B9PartSwitch
  • Animated Decouplers
  • Resurfaced
  • KSPCommunityPartModules
  • KSPCommunityFixes
  • CommunityResourcePack
  • Waterfall
  • Simple Adjustable Fairings

Recommended Mods

  • Trajectories
  • MechJeb2
  • KJR (Kerbal Joint Reinforcement)
  • SEP (Home of the Cluster Module and from the person we love Kari <3)
  • Gravity Issue
  • F3's GSE
  • Conformal Decals
Loading changelog...

Stats for Big Blue Refilled

Downloads over time

Downloads per version

New followers per day

Top Referrers

  1. spacedock.info
  2. www.google.com
  3. forum.kerbalspaceprogram.com
  4. sd1b.52k.de
  5. www.bing.com
  6. duckduckgo.com
  7. sd1a.52k.de
  8. sd-prod-live.52k.de
  9. yandex.ru
  10. sd-prod-stage.52k.de

Export Raw Stats

Export Downloads

Export Followers

Export Referrals

Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.