[1.12.x] [Beta] Cinematic Shaders - Ground-Truth Ambient Occlusion CKAN

Custom shader add-on for KSP 1.12, currently featuring GTAO with more planned...

License: MIT

Game Version: 1.12.5

Downloads: 52

Author: KarlKreegland

Followers: 3

Cinematic Shaders

A shader mod for Kerbal Space Program 1.12 - GTAO currently available, more planned...

Available Shaders

  • GTAO (Ground-Truth Ambient Occlusion) – Horizon-based occlusion with normal-aware filtering

Requirements

  • KSP 1.12.x
  • Deferred – Required for effects to function.

Installation

Unzip the archive into your Kerbal Space Program/ folder.

The folder structure should be: GameData/CinematicShaders/

Usage

  1. Open UI: Click the wireframe sphere icon on the toolbar
  2. Enable: Check "Enable Ground-Truth AO" in the GTAO tab (only functional if Deferred is installed)
  3. Adjust:
  4. Radius: Search distance for occluders (0.5m–10m)
  5. Intensity: Shadow strength multiplier (0.0–2.0)
  6. Shadow Spread: Maximum pixel radius for shadows
  7. Quality: Preset controlling sample count (Low/Ultra)
  8. Debug: Use the "Debug Visualization" dropdown for Raw AO or normal buffer inspection

License

MIT License – See included LICENSE.txt file.

Credits

  • GTAO implementation based on XeGTAO
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