
Cinematic Shaders
A shader mod for Kerbal Space Program 1.12 - GTAO currently available, more planned...
Available Shaders
- GTAO (Ground-Truth Ambient Occlusion) – Horizon-based occlusion with normal-aware filtering
Requirements
- KSP 1.12.x
- Deferred – Required for effects to function.
Installation
Unzip the archive into your Kerbal Space Program/ folder.
The folder structure should be: GameData/CinematicShaders/
Usage
- Open UI: Click the wireframe sphere icon on the toolbar
- Enable: Check "Enable Ground-Truth AO" in the GTAO tab (only functional if Deferred is installed)
- Adjust:
- Radius: Search distance for occluders (0.5m–10m)
- Intensity: Shadow strength multiplier (0.0–2.0)
- Shadow Spread: Maximum pixel radius for shadows
- Quality: Preset controlling sample count (Low/Ultra)
- Debug: Use the "Debug Visualization" dropdown for Raw AO or normal buffer inspection
License
MIT License – See included LICENSE.txt file.
Credits
- GTAO implementation based on XeGTAO
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