Realtime CKAN

Sync your game with real time

License: MIT

Game Version: 1.12.5

Source code: markusa380/Realtime

Downloads: 150

Author: MarkusA380

Mod Website: Forum Thread

Followers: 1

This plugin syncs the in game time to realtime. It's for those kinds of players. Yeah, you know which kind.

How does it work?

By default, the plugin will not do anything, except show a warning message when a scene loads at the top of the screen.

In the Space Center, open the Realtime configuration window from the toolbar. There, you can select a "base time" - a point in real time which will be equivalent to the beginning of time in the current save.

Once you hit "Set", the game's timewarp will be controlled by the mod alone, you will be fixed at warp factor 1x in all scenes.

If the game time (offset by the base time) is behind realtime, the mod will automatically warp forward until it's in sync again, but only while the game is warping on rails (e.g. not during driving, atmospheric flight or burns).

The game's times will also be displayed based on the real time, and durations will be based on 24h days and 365d years.

The mod will only warp if the game lags behind by more than 10 seconds, to avoid constant micro-warps when the game is running slow.

A warning will be shown and the mod will relinquish control of timewarp if the game time is ahead of real time by more than 10 seconds.

SEIZURE WARNING: The automatic warping can, depending on the time difference, cause quick continuous flashing as days pass in the Space Center. I am planning to add a setting to limit the maximum warp factor to avoid this.

Incompatible Mods:

  • Kronometer

Compatible Mods:

Mods that do not modify timewarp or the time format should be compatible. Visual mods, part mods and system replacement / scaling should work just fine.

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  1. spacedock.info
  2. sd-prod-live.52k.de
  3. www.google.com
  4. sd1b.52k.de
  5. github.com

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