Kontrol System 2

Scripting framework for autopilots

License: MIT

Game Version:

Downloads: 30,284

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program 2. Proceed with caution.

This is the successor of KontrolSystem which in turn was (supposed to by) the spiritual offspring of the wonderful KOS mod.

Sources: https://github.com/untoldwind/KontrolSystem2

Documentation: https://kontrolsystem2.readthedocs.io/en/latest/

Forum Thread: https://forum.kerbalspaceprogram.com/index.php?/topic/214543-release-kontrolsystem2-014/

And ...

A very experimental syntax highligher for VSCode: https://github.com/untoldwind/KontrolSystem2/releases/download/v0.1.3/to2-syntax-0.0.1.vsix

Note: This is still very early in development

Current features/examples

  • Create a maneuver node to circularized the orbit
  • Create a maneuver node to intercept the current target of the vesel
  • Very rudimentary "execute maneuver node" (will require lots of improvements)
  • "Launch rocket to orbit" (slightly more sophisticated, but still requires lots of tweaking)


  • Install BepInEx and SpaceWarp >=1.6.0, which itself has a dependency to UITKforKSP2
  • ... or just SpaceWarp with bundled BepInEx
  • Unpack the one of the releases in the same directory as the KSP2 executable
  • Directory should look like:
    |- plugins
    |  |- KontrolSystem2
    |  |  |- KontrolSystemSpaceWarpMod.dll
    |  |  |- ...
    |  |- SpaceWarp
    |  |- ...
    |- ...
  • Scripts can be found in "plugins/KontrolSystem2/to2
  • There should be an additional entry in the Toolbar
  • Alternatively there is a Hotkey "Alt-K"
  • This can be switch off in the BepInEx configuration manager if it interferes with something else
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