Fuel Cells (FUEL) by Hot Beverage Inc

These modules are an alternative to solar panels, also offering way better weight and endurance than batteries.

License: CC-BY-ND-4.0

Game Version: 0.25.0

Source code: zer0Kerbal/FuelCells

Downloads: 607

Author: zer0Kerbal

Mod Website: Forum Thread

Support this mod: Donate

Followers: 3

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.



Fuel Cells (FUEL)

These modules are an alternative to solar panels, also offering way better weight and endurance than batteries.

By zer0Kerbal, originally by Ph34rb0t

adopted with express permission and brought to you by KerbSimpleCo

Preamble by Ph34rb0t

These modules are an alternative to solar panels, also offering way better weight and endurance than batteries. They are set to last for 14 (Kerbin) days, so they should be useful for missions for which solar panels are not a suitable option due to aesthetics or such. Operation is fairly realistic: Hydrogen and oxygen (called FuelCellFuel for simplicity) are turned into electricity (ElectricCharge), heat and water (FuelCellWaste, for the latter). Some aspects of real fuel cell operation, like electrical yield, amount of water generated by the process, cooling of the fuel and oxygen, etc have been simplified or exaggerated for the sake of gameplay.

See more

Help Wanted

  • Compatibility patches - especially life support
  • Contracts for these glorious parts
  • Variant Textures
  • Marketing Images and Videos such as hero shots, animated gifs, short highlights
  • Have a request? Glad to have them, kindly submit through GitHub.
  • Translations: See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!

Localization

  • English
  • your translation here

Installation Directions [^1]

Use CurseForge/OverWolf App (currently does not install dependencies)

I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. CKAN is a great mod for those that can't use zip tools. If you are having issues please let the CKAN people know and refer to the CKAN thread. My support of CKAN extends as far as me checking the checkbox in Spacedock when I upload. Beware, CKAN can really mess up though it tries very, very, very hard not to.

or

Dependencies

Suggests

Supports

Tags

  • agency, flag, config

red box below is a link to forum post on how to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

Legal Mumbo Jumbo (License provenance)

Current (1) - zer0Kerbal

Forum: Thread - Download: CurseForge - Source: GitHub
License:

Disclaimer(s)

All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses

see Notices for more legal mumbo jumbo

Original (0) - Author: Ph34rb0t

Forum: Thread - Download: CurseForge - Source: CurseForge
License:

DONATIONS

How to support this and other great mods by zer0Kerbal

Completely voluntary, absolutely amazing, and really does help me out a lot! quote from cybutek creator of Kerbal Engineer

and it is true.


Connect with me

Track progress: issues here and projects here along with The Short List


Release Schedule
  1. GitHub, reaching first manual installers and users of KSP-AVC. Right now.
  2. CurseForge. Right now.
  3. SpaceDock (and CKAN users). Soon™ (the button was pressed)

[^1]: this isn't a mod. ;P
[^2]: may work on other versions (YMMV)
[^3]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!

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