This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
Hi. This is my version of the Bubble Ship from the movie Oblivion.
Updated with the Drone and the Bike in 1.1.0, please see Change Log.
I have this working on the 0.1.3 version of "ModuleAnimateGenericEffects" it looks as though the latest version 0.1.4 has a glitch that is causing the animations to not work correctly.
It is all one piece and and it's electric engines are unlikely to run out of fuel in a game lifetime.
It only operates in atmosphere and has an operational ceiling of roughly 15,000 metres. It can super cruise up to around 670 metres a second when in between 5500 and 6500 metres up.
It can transition from VTOL to forward flight and it's landing gear fold back and up like the movie ship. It's doors open and it is possible for a Kerbal to walk through because originaly I was trying to make a command seat style, but due to the difficulty in trying to balance the Kerbal weight and the poor performance that caused, it is now an internal overlay cockpit. From the side and front when you have the ovelay turned on they should look like they are sitting in the actual cockpit.
I expect that most people would use this in a sandbox game but I will put it at the end of the tech tree in case otherwise.
It uses the small plugin from Linuxgurugamer called ModuleAnimateGenericEffects for 2 of it's animations and I will provide a link here.
https://spacedock.info/mod/2345/ModuleAnimateGenericEffects
I understand that some non windows set ups may not be able to use it so I will provide a second config file with the suffix txt and the title "Bubble2" in the main folder. If you need the version without sound effects for the animations then simply change the suffix of Bubble.cfg from .cfg to .txt and the Bubble2.txt from .txt to .cfg and it will use the stock system.
Hope you get some fun from this, It is great for canyon running.
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