YnoT1300 CKAN

Build a YT1300 freighter to your own design using a variation of parts.

License: CC-BY-SA 4.0

Game Version: 1.12.3

Downloads: 1,821

Author: ColdJ

Mod Website: Forum Thread

Followers: 9

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Hi and welcome to the YnoT1300. A project initiated by @Space Cowboy Initially it was just to create a reasonable pod to emulate the famous Millenium Falcon out of Star Wars, but being me I couldn't leave it without something decent to attach it too and of course give people variation parts so they can build a model of the YT1300 freighter that is individual for them. Many many iterations of all the parts later and I have finally got to the point that I think it can go out into the world.

Everything has a node of it's own off the main hull and usually click in easily if you put them in the logical areas

.The RCS system has a node that floats above the main hull and when it clicks in it should disappear from external view. I find I don't have to autostrut and that everything holds together under high G forces. I have learnt many new 3D modeling techniques including how to make internals. They may not be the works of art you see in some mods, but I think they do the job.

The main hull has built in VTOL engines and I usually set them to independent throttle which I have bound to my number pad. They are only required for take off and landing as once you are moving forward the body is essentially a giant wing that generates it's own lift. It combines the properties of a flying brick and a leaf on the wind, so that in any reasonable amount of atmosphere you will decelerate very quickly without engine thrust but you also won't plummet, generally if you are falling with the saucer parallel to the ground, you won't exceed 50 m/s.

The RCS is generally only needed for VTOL maneuvering, help with landing and space docking etc.The reaction wheels handle direction without needing their help. The mod has 1 dependency because I wanted the landing gear and ramp to have sound effects when they open and close. It is @linuxgurugamer's "ModuleAnimateGenericEffects" and I will put the link to it here.

https://spacedock.info/mod/2345/ModuleAnimateGenericEffects

Always forget something. It has high drag low down in atmosphere so only tops out around 300m/s but as you get higher and the pressure gets less it will get faster and faster. Check your Apoapsis and back off the throttle or you will end up in orbit around Kerbol.

Type YT1300 in the part finder to have everything show.

I have left a plain version of the texture pic that the ship uses in the main folder so that if you are so inclined, you can use it as a base on which to paint your own ship schemes. The ship variations are at the end of the config files and if you compare them to the pre done schemes you should see how you can add your own. There is a pre-made craft file in the main folder that you can pop in your save if you like.

The majority of the parts are at the end of the tech tree for career because basically it is way more advanced than anything stock and runs off a resource that unless you dedicated yourself to trying to deplete, is basically infinite. I hope you will have fun with it.

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