AtomicTech Inc. Junkyards CKAN

80-90% Done! Everything should be working so far!

License: BSD 3-Clause License

Game Version: 1.12.2

Downloads: 1,092

Mod Website: Forum Thread

Followers: 1

Information Changelog Stats

AtomicTech-Inc.-Junkyards

An odd selection of modified parts and new ones that've made their way into a mod.

Only a few more projects left to add!

I had originally planned to thermonuclear aircraft adaptor but with JadeOfMaar's new KARE, I think they've got it covered!

Created by AtomicTech and staticalliam7

Specs

LV-N "Nerv" mass is now decreased to 2.65.

LV-N "Nerv"'s thrust is increased by about 16.67%.

LV-N "Nerv" now has an Alternator that produces 0.3125 units of EC per second.

LV-N now has a significant bump in its ISP numbers!

All Pods now have an emergency fuel cell. Please note that this cell is 67% as efficient as the radially mounted fuel cell.

All Engines, stock only I think, now have a small, 2.5 unit battery added to them.

The Mark 1-2 Command Pod, hopefully, should show back up. Fingers crossed.

The old Reliant is now the Raptor Reliant and has an overhauled performance.

The old Swivel is now the Swiveling Raptor and has an overhauled performance.

Redid the description and other minor stats for the Experimental Storage Unit.

The stock LES now has a slightly higher thrust.

The HG-5's stats have been tweaked to bring it closer to the CM-16.

New Blue Cirrus Snack Generator!

New Waste Fluid Resource that comes from the Fuel Cell that's used in the Blue Cirrus Snack Generator to make snacks quicker.

New Waste Fluid Storage Tank.

New Black and White Suits based off of the Original and Future Suits.

New Multipurpose Propellant used in the AT-NTRO Advanced RCS Engine and to increase the efficiency of the Blue Cirrus.

The Xenon-O-Tron that uses the Convert-O-Tron 125 to convert intake air to Multipurpose Propellant, Xenon Gas, and Oxidizer.

1.875m Xenon Tank from MissingHistory by Snark.

A Vernor variant, named AT-NTRO Advanced RCS Engine, that runs on multipurpose propellant.

Download Instructions

1.) Download the Zip File.

2.) Open the Zip.

3.) Drag and drop the AT-Junkyards-Mainfolder into KSP's GameData Folder.

4.) Profit!

IMPORTANT

This requires ModuleManager, Snacks!, and Atomic Technologies Incorporated to function.

Version 0.15.2 for Kerbal Space Program 1.12.2

Released on 2021-12-01

Almost done, only two or three projects left to add!

Added a new suit based off of the future suit for this version!

Also did some organization that'll make it easier for staticalliam7 and I to update it.

Download (3.69 MiB)

Version 0.15.0 for Kerbal Space Program 1.12.2

Released on 2021-11-30

Added some new suit variants for the default suit!

What's Changed

New Contributors

Full Changelog: https://github.com/JamesErvin-5/AtomicTech-Inc.-Junkyards/compare/0.13.4...v.0.15.0

Download (3.26 MiB)

Version 0.14.1 for Kerbal Space Program 1.12.2

Released on 2021-11-29

As always, any build before 1.0 is a testing version. Please note that some parts may or may not work.

Added a new resource, Liquid Nitrogen, used in a Vernor Engine Variant and produced by the Xenon-O-Tron!

Full Changelog: https://github.com/JamesErvin-5/AtomicTech-Inc.-Junkyards/compare/0.13.4...v.0.14.1

Download (2.68 MiB)

Version 0.13.5 for Kerbal Space Program 1.12.2

Released on 2021-11-29

Lots of bugfixes...

Download (2.68 MiB)

Version 0.13.4 for Kerbal Space Program 1.12.2

Released on 2021-11-29

GitHub is back up to date!

Bugfixes and hopefully getting the Snack Regenerator to work for once.

Download (2.67 MiB)

Version 0.13.2 for Kerbal Space Program 1.12.2

Released on 2021-11-28

Bugfixes and an experimental air breathing variant of the Dawn Ion Engine.

Download (2.70 MiB)

Version 0.13.1 for Kerbal Space Program 1.12.2

Released on 2021-11-28

Did some bug fixes, reworked the Xenon-O-Tron config so that it actually works.

Download (2.70 MiB)

Version 0.13.0 for Kerbal Space Program 1.12.2

Released on 2021-11-27

Added the Xenon-O-Tron that turns Intake Air to Oxidizer and Xenon gas.

Download (2.71 MiB)

Version 0.12.0 for Kerbal Space Program 1.12.2

Released on 2021-11-25

Moved the tankage reworking to Kerbal Diet Pills.

Did some more tweaking!

Currently working on turning the old Reliant and Swivel into a Raptor Sea and Vac.

Download (2.69 MiB)

Version 0.11.0 for Kerbal Space Program 1.12.2

Released on 2021-11-24

Working on a new addition!

I was looking through the forums the other day and came across HebaruSan's SmartTank and it's dependancies. I though that the amount of mods I needed to make it work was rather undesirable.

I saw that the whole idea of Procedural Tanks, a dependancy, was to help with the stock game's "Lead and Rebar" tanks. So I figured that I could do something about this with my new-found knowledge of MM from ColdJ, Caerfinon, and HebaruSan. I've reduced the dry weights of all the stock SRB's (No DLC parts at the moment) by 10% and increased the fuel capacity by 10%. I also started the working on doing the same for all the stock fuel tanks, reducing weight by 10% and increasing the Lqf and Ox capacity by 10% each.

Download (2.70 MiB)

Version 0.10.0 for Kerbal Space Program 1.12.2

Released on 2021-11-23

See the ReadMe.md for the new specs!

GitHub is currently out of date, please download from SpaceDock as a primary!

Download (2.69 MiB)

Version 0.9.0 for Kerbal Space Program 1.12.2

Released on 2021-11-19

Aerospike ISP gets slightly higher, Goliath heat generation goes down to 70% of stock levels.

Download (2.67 MiB)

Version 0.8.2 for Kerbal Space Program 1.12.2

Released on 2021-11-17

https://github.com/JamesErvin-5/AtomicTech-Inc.-Junkyards/releases/tag/v.0.8.2 Bug fixes and a few additions!

Download (2.67 MiB)

Version 0.7.3 for Kerbal Space Program 1.12.2

Released on 2021-11-16

Fixed serious issue.

Download (2.67 MiB)

Version 0.7.2 for Kerbal Space Program 1.12.2

Released on 2021-11-16

fixed issue with illectroemergency.cfg and snacker.cfg

Download (2.67 MiB)

Version 0.7.0_Alpha for Kerbal Space Program 1.12.2

Released on 2021-11-16

After reading a passionate response to the stats of the LV-N and other engines and their lack of realism, I figured I could do something about it!

I've buffed the LV-N's Vacuum ISP to 841 seconds,

buffed the generator I added to 0.42 units of EC per second and,

reduced its mass to 2.75 units.

I've also, hopefully, fixed an issue with the Snacks! generator not showing up.

This is VERY IMPORTANT, do not rename the mod folder under ANY CIRCUMSTANCES. It will compromise the data structure of the mod.

Full Changelog: https://github.com/JamesErvin-5/AtomicTech-Inc.-Junkyards/compare/v.0.6.0...v.0.7.0

Note: I uploaded the wrong file the first time around.

Download (2.67 MiB)

Version 0.6.0 for Kerbal Space Program 1.12.2

Released on 2021-11-13

Special Thanks to ColdJ for the Model of the Snack Generator and other related files!

Download (2.67 MiB)

Version 0.5.2 for Kerbal Space Program 1.12.2

Released on 2021-11-10

Added Snacks! Requirement for the Snack Generator.

Download (6.91 KiB)

Version 0.5.1B for Kerbal Space Program 1.12.2

Released on 2021-11-09

Serious bug fixes

Download (6.89 KiB)

Version 0.5.0 for Kerbal Space Program 1.12.2

Released on 2021-11-09

Added a Snacks! Part

Download (6.88 KiB)

Version 0.4.4 for Kerbal Space Program 1.12.2

Released on 2021-11-09

FIxed a particularly stupid coding bug.

Download (5.96 KiB)

Version 0.4.3 for Kerbal Space Program 1.12.2

Released on 2021-11-09

Updated README with actually useful information.

Download (5.96 KiB)

Version 0.4.0 for Kerbal Space Program 1.12.2

Released on 2021-11-09

None

Download (5.54 KiB)

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