KipDockingPorts CKAN

A set of useful docking ports for Kerbal Space Program.

License: CC BY-NC-CA 4.0

Game Version: 1.12.2

Source code: mwerle/KipDockingPorts

Downloads: 8,184

Author: micha

Mod Website: Forum Thread

Followers: 19

Information Changelog Stats

About:

The Kip Docking Ports mod is a set of specialised docking ports for Kerbal Space Program.

This mod is a combined re-release of two mods originally created by Captain Kipard : Non-Androgynous Docking Ports and Universal Docking Ports.

The Non-Androgynous Docking Ports are a matching set of gendered docking ports for the 1.25m stack. The Universal Docking Ports are aimed at orbital construction tugs and each allows docking to several different docking port sizes.


Installation:

NB: If upgrading from Kips' original mods, move the \<KSP Directory>/GameData/KipEng folder somewhere safe first. It may contain several of Kips mods and you may want to keep some parts which are not included in this mod.

  1. Delete the \<KSP directory>/GameData/KipEng folder if it exists.

  2. Copy the contents of the Gamedata directory into \<KSP directory>/GameData/


Non-Androgynous Docking Ports:

The docking ports are available earlier in the tech tree to allow players to create small space stations and orbit rendezvous mission earlier, however they are more difficult to use than the normal docking ports.

The Non-Androgynous Docking Ports work the same way a regular docking port would, with the following exceptions: - These ports are incompatible with any other docking ports in the game. - These ports come in "Active" and "Passive" genders. Only ports of opposite gender can dock to each other. - These ports can only dock when they are ligned up with each other.

To capture, the ports must be almost perfectly aligned with each other. Once captured, you may need to rotate the ship slightly in order to actually dock.


Universal Docking Ports:

These ports are useful for orbital construction tugs as each can connect to multiple different sized ports. The drawback is that they do not allow Kerbals to pass through them if Connected Living Space is installed and sst to realistic mode. They are also bulkier than standard docking ports.

These docking ports are not passable when Connected Living Space is installed.


Dependencies:

This mod has no dependencies, but is supports/suggests the following mods:


Resources:

My KSP forum release thread link

Captain Kipard's original release thread. link

Download links:


See CHANGELOG.md for the changelog.


The parts in this mod are released under the Attribution-NonCommercial-ShareAlike 4.0 International License.


Version v1.0 for Kerbal Space Program 1.12.2

Released on 2021-07-05

[1.0] - 2021-07-05

Changed

  • made the active and passive ports lighter by about half.

New

  • added rotation to the universal docking ports (requires KSP V1.12 onwards)
  • added a staging icon to all docking ports
  • added cargo definition to all parts (requires KSP v1.11 onwards)

Download (2.44 MiB)

Version v0.2 for Kerbal Space Program 1.11.0

Released on 2020-06-25

[0.2] - 2020-06-25

Changed

  • Changed folder layout sgain to make it easier for people performing manual installs (#3).
  • Added a description and mentality to the Agency.

Fixed

  • Fixed the ConnectedLivingSpace optional configuration for some parts.

Download (3.98 MiB)

Version v0.1 for Kerbal Space Program 1.9.1

Released on 2020-06-21

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[{VERSION}] - {DATE}

[0.1] - 2020-06-22

Changed

  • New maintainer - Micha
  • Merged Non-Androgynous Docking Ports and Universal Ports into a single mod.
  • Moved parts to Coupling node in tech tree
  • Reduced the cost of some of the parts to bring in-line with current game economy
  • Added separate license and changelog files

Fixed

  • Fixed Agency definition for newer versions of KSP
  • Made ConnectedLivingSpace dependency optional

Changelog - Non-Androgynous Docking Ports

[v0.9.2] - 2015-11-11

  • Removed redundant dependency
  • Updated gendered functionality for KSP 1.0.5
  • Added limit for docking angle

[v0.9.1] - 2015-04-30

  • Changed textures to DDS
  • Fixed stack nodes orientation
  • Added basic agency definition and logos
  • Various changes related to KSP 1.0

[v0.9] - 2015-01-09

  • Initial release

Changelog - Universal Docking Ports

[v1.1.1] - 2015-11-11

  • Removed redundant dependency
  • Updated multiple node size functionality for KSP 1.0.5
  • Moved 0.675/1.25 docking port to Precision Engineering in the tech tree## [v1.1] - 30/04/2015
  • Changed textures to DDS
  • Fixed stack nodes orientation
  • Various changes related to KSP 1.0

[v1.0] - 2015-04-25

  • Added small alignment indicator emissive lights
  • Added forward-facing light
  • Switch to NODE{}
  • Changed textures to MBM
  • Improved textures
  • Improved mesh
  • Added basic agency definition and logos

[v0.9.4] - 2014-06-01

  • Removed the plugin. Keep it up to date by visiting Toadicus' thread
  • Fixed config "new line" issues

[v0.9.3] - 2014-04-29

  • Replaced plugin with Toadicus' fixed plugin.

[v0.9.2] - 2014-04-10

  • Added Toadicus' Adaptive Docking Node plugin
  • Modified and added Toadicus' Module Manager config for stock docking ports and KW 3m Docking Ring
  • Fixed config to work with the Adaptive Docking Node plugin
  • Removed optional config, obsolete
  • Fixed colliders

[v0.9.1] - 2014-04-02

  • Added optional config

[v0.9] - 2014-03-29

  • Initial release

Download (2.47 MiB)

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