This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
zer0Kerbal
, originally by Orum
adopted with express permission and brought to you by KerbSimpleCo
Orum
On Demand Fuel Cells (ODFC) is a plugin to simulate fuel cells in Kerbal Space Program (KSP), and do a better job of it than stock's use of a resource converter. The main difference is it only generates electricity when it's really needed (batteries almost empty), and otherwise lets electricity of a craft float up and down, as it might in a solar powered vehicle when the sun is eclipsed by another celestial body. It also allows fuel cells to generate byproducts, aimed at supporting life support mods like TACLS.
The plugin includes a set of Module Manager patches to function, as it does not do anything unless integrated into a part. The patches integrates ODFC into the fuel cells from Stock, Universal Storage 2, Jatwaa Demolitions Co, and Solid Fuel Cells (soon more) and replaces the stock modules with ODFC with three modes (four if Community Resource Pack is installed correctly) of operation. Also adds a 0.5 EC/s multimode fuel cell to all stock command pods (easily disabled since in separate patch)
- GitHub Pages
- Marketing Slicks
- Discussions or KSP Forums for discussions and news
- ChangeLog for more details of changes
- Known Issues for more details of feature requests and known issues
- Integration Wiki
- Compatibility patches
- Contracts for these glorious parts
- Variant Textures
- Marketing Images and Videos such as hero shots, animated gifs, short highlights
- See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!
- Have a request? Glad to have them, kindly submit through GitHub.
- English
- your translation here
Use CurseForge/OverWolf App (currently does not install dependencies)
I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. CKAN is a great mod for those that can't use zip tools. If you are having issues please let the CKAN people know and refer to the CKAN thread. My support of CKAN extends as far as me checking the checkbox in Spacedock when I upload. Beware, CKAN can really mess up though it tries very, very, very hard not to.
plugin, config, flags, agency, control, convenience, sound, resources
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
4x4cheesecake
for helping with the initial adoptionzer0Kerbal
Forum: Thread - Source: GitHub
License:Disclaimer(s)
All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses
zer0Kerbal
Forum: Thread - Download: CurseForge - Source: GitHub
License:
'Orum
][orum1]Forum: Thread - Download: SpaceDock - Source: SpaceDock
License:
Orum
Forum: Thread - Download: Archive.org - Source: Archive.org
License:
zer0Kerbal
Completely voluntary, absolutely amazing, and really does help me out a lot!
quote from cybutek creator of Kerbal Engineer
and it is true.
Track progress: issues here and projects here along with The Short List
[^1]: this isn't a mod. ;P
[^2]: may work on other versions (YMMV)
[^3]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!
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