Simulation and Planning Time without any restriction.
Use the Simulation button for a launch, and alongside the cost of the vessel, you will need to pay additional funds for the simulation.
After you finish your testing, use the "Revert to Editor" option as usual. This will return the vessel's cost, but the additional payment will not be reverted (default - 2% of the vessel's cost).
Do not forget to enable the possibility to revert in the stock settings.
For a "real" launch kerbals want "to plan" a vessel before the launch. Also you aren't supposed to revert the "real" launch after the planning, because they are "real".
For the planning time management Alarm Clock App is used. (changeable to KAC in the settings)
You make your vessel in the editor, click a Clock Button, and alarm is created (appended or prepended to your "planning queue")
Then you exit to the KSC and wait until the Planning Alarm is finished.
After that you finally Launch your vessel from the Editor or KSC Launchpad/Runway GUI with the usual Launch button. The alarm is automatically deleted.
If you have a reusable stage, simply remove that stage temporarily from the rocket in the editor, create a timer, and then put the stage back before launching the vessel. If, for some roleplay reason, you have the ability to launch a vessel without planning, feel free to launch without planning. If you want to make a small tweak to a vessel after the planning, just before launch, go for it. The mod will not restrict you.
Why is it "planning" and not "building"? The funds will not be spent when you start the "process", but rather when the process is finished and the vessel is launching. So, in-universe, when planning is started, the best minds of KSC staff gather in the meeting room, initiate the planning process. They discuss how to build the vessel, where to obtain the fuel, where to place the Place-Anywhere 7 Linear RCS Port, and so on. Once all the planning is completed, the actual building of the vessel follows in the usual Kerbal way: exchanging funds for a ready-to-go vessel from the Green Pocket Dimension.
By default, 1 fund of a vessel's cost will be planned for 10 seconds, and an additional day after. It's as simple as that!
For example, with a 6-hour day:
Alternatively, you could put a vessel's mass into an equation in the settings.
Additionally, you have the option to enable speed-ups to introduce a progression in planning time:
You have the option to modify the numbers mentioned above in the settings.
The mod is compatible with Career, Science, or Sandbox mode. In Science mode, you use science points to pay for a simulation.
Advanced Alternatives: KCT + KRASH & Co.
Also it's cozy to use KVASS + KRASH, just disable KVASS Simulation.
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