Science Alert CKAN

When is is it time for science?   Who knows! The game provides no feedback when you've crossed a biome barrier, a new crew report is available or when you've forgotten to run a goo experiment. Wouldn't it be cool to stop guessing?

License: GPLv3

Game Version: 1.3.1

Source code: DennyTX/ScienceAlert

Downloads: 16,537

Author: DennyTX

Mod Website: Forum Thread

Followers: 28

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Features:

  • Audio and visual cue when science is available
  • Configurable science filters for experiments
  • Configurable option to stop warp when an experiment becomes available
  • science threshold to ignore low value reports
  • Optional SCANsat integration

Actual use in-game is simple. When the button is lit, at least one experiment onboard matches your criteria. If the flask is animating, then a new experiment just became available (animation will stop when you have viewed the new experiment list). There are lots of per-experiment settings to choose from.

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  1. spacedock.info
  2. forum.kerbalspaceprogram.com
  3. www.reddit.com
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  5. www.google.com
  6. sd-prod-live.52k.de
  7. yandex.ru
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  9. sd1b.52k.de
  10. kerbalx.com

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