This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
Turn your Kerbal society into a Type 1 Civilization by adding civilian exploration! Your agency as research goes on gains the ability to have civilians take part on your exploration.
Once build, your ships, orbital or ground station will welcome civilian that will pay a rent to your agency, breed, grow their kids, get aged and die. You will also be able to train and recruit civilian to become regular kerbonauts.
As this mod is still under development, all the functionnalities are not available yet.
This mod is a fork from "Newbier Newb's Revamp of Civilian Population" mod.
It exists thanks to the collective work of : - @Tralfagar that can be found here. - @michaelhester07 that can be found here. - @rabidninjawombat that can be found here. - @GGumby that can be found here.
Licenced under CC BY-NC 4.0.
This mod requires Community Resource Pack.
Any kind of help is more than welcome, pick a TODO
above, do it, and I will be glad to accept your pull request.
If you need help to understand how to build the mod, just ask !
Convert Enriched Uranium into Depleted Uranium, Xenon Gas and Electricity !
TODO : - Rebalance cost. - Rebalance conversion speed. - Big reactor animation won't stop. - Turn the lights off when the reactors are off.
[WRN 00:08:25.564] [ShipConstruct for CivPopReactor]: part cost (15000.0) is less than the cost of its resources (432500.0)
[WRN 00:08:25.598] [ShipConstruct for SmallCivPopReactor]: part cost (8000.0) is less than the cost of its resources (173000.0)
A command and research module.
TODO : - Fix EVA problems when there is not ladder. - Implements training module that will allow to turn civilian into regular kerbonauts.
Living quarters for civilians.
TODO : - Add behaviour to the Contractor Dock to have civilian pop grow from it (Modules CivilianDockGrowth & KerbalRecruitment). - Cannot go back in Small House. - Add ladder to Small House.
[LOG 08:21:59.524] Load(Model): CivilianPopulation/Models/Utility/surfaceAttachHouseSmall
[ERR 08:21:59.599] Triggers on concave MeshColliders are not supported
[ERR 08:21:59.600] Triggers on concave MeshColliders are not supported
Use plants to grow food, purify water and air.
TODO : - Remove biodome top attach point. - Animation on "Small Hydroponic Garden Module" does not work.
TODO : - Calibrate those to a capacity of 1 day / kerbal.
Laser drilling for surface exploitation.
TODO ; - Fix legs deployments
@see http://forum.kerbalspaceprogram.com/index.php?/topic/135250-landing-legs-in-11/&page=1
@see KerbalPlanetaryBaseSystems - GameData/PlanetaryBaseInc/BaseSystem/Parts/Wheels/LandingLeg.cfg
All seems ok.
TODO : Cannot go inside, should improve attach points.
TODO : Attachment point in the air, cannot go "into" the structure.
TODO : Add Netherdyne as an agency.
@see KerbalPlanetaryBaseSystems - GameData/PlanetaryBaseInc/BaseSystem/Agencies @see KerbalPlanetaryBaseSystems - Sources/PlanetarySurfaceStructures/SurfaceStructuresCategoryFilter.cs
TODO : Kerbalism - Configure farms.
DONE :
TODO :
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.