This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
Coyote Cargo Freighter by Coyote Space Industries (CSI) is a massive parts pack for Kerbal Space Program.
zer0Kerbal
, originally by dboi88
adopted with express permission and brought to you by KerbSimpleCo
The Cargo Freighter was born out of a desire to move LARGE amounts of cargo around in sandbox and late game career saves. With a max part count of only 20 parts the days of building CPU breaking 300 parts ships are gone. While the Cargo Freighter performs its main role amicably it can also be set up to provide a variety of different configurations, including Arkships, passenger iners, debris removal and recycling, mobile construction centres and many more.
- Assembly Guide for basic assembly instructions
- ChangeLog for more details of changes
- Discussions or KSP Forums for discussions and news
- GitHub Pages
- Known Issues for more details of feature requests and known issues
- Marketing Slicks
- Parts Catalog for part pictures
Kottabos Gaming
- Several questions in the GitHub discussion forums need answers
- These beautiful parts are screaming out for custom IVA's with MAS/RPM support
- These parts are crying for Free IVA support!
- Customized tags (in en-us.cfg)
- Compatibility patch: Snacks!
- Compatibility patch:TAC Life Support
- Compatibility patches
- Contracts for these glorious parts
- Variant Textures
- Converting from FireSpitter to Stock and/or KSPWheel
- Model updates (add/improve lights, iva, hatches and so forth)
- Marketing Images and Videos such as hero shots, animated gifs, short highlights
- Translations: See the README in the Localization folder for instructions for adding or improving translations. There is also the quickstart guide. GitHub push is the best way to contribute. Additions and corrections welcome!
- Have a request? Glad to have them, kindly submit through GitHub.
- English
- your translation here
Use CurseForge/OverWolf Website/App
I take no part, nor am I interested in maintaining the CKAN metadata for my mods. CKAN is a great mod for those that can't use zip tools. If you are having issues please let the CKAN people know and refer to the CKAN thread. My support of CKAN extends with checking the checkbox in SpaceDock. Beware, CKAN can really mess up; though it tries very, very, very hard not to.
parts, config, agency, comms, crewed, flags, graphics, parts, resources
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
zer0Kerbal
Forum: Thread - Source: GitHub
License:Disclaimer(s)
All bundled mods are distributed under their own licenses
All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses All assets, including but not limited to: animations, configs, models, sounds and textures included within the Coyote Space Industries folders are
Forum: Thread - Download: CurseForge - Source: GitHub
License:
zer0Kerbal
Completely voluntary, absolutely amazing, and really does help me out a lot!
quote from cybutek creator of Kerbal Engineer
and it is true.
dboi88 (~~I~~) spent around 500 hours creating this Mod. If you like what you see, and want to help out (or just buy dboi88 (~~me~~) a coffee!), please consider donating to the cause, either via PayPal or Patreon
Track progress: issues here and projects here along with The Short List
[^1]: this isn't a mod. ;P
[^2]: may work on other versions (YMMV)
[^3]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!
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