This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
This plugin revisit the stock balance between the overpowered reaction wheels and RCS thrusters which are useless outside of docking situations. It does not propose a more realistic simulation of reaction wheels but is a collection of tweaks aimed at limiting their functions and balancing the gameplay.
Reaction wheels are turned into stabilizers, preventing your vessel to spin out of control and keeping it pointed at the direction you choose in the SAS autopilot. But they have a very low (and somewhat realistic) torque power when the pilot or the SAS request a pitch, roll or yaw rotation.
This mean that like in real life, most crafts always need a few RCS thrusters (and propellant) to have orientation authority, but you still get most of the playability benefits of overpowered reaction wheels.
As a side benefit, the plugin also fix the "timewarps rotation stop" stock behaviour, and introduce a few related features like keeping the vessel oriented toward the SAS selection in timewarps and when switching vessels / reloading the game.
I highly recommend that you grab it from CKAN !
But you can also get the latest release and source from github
This requires the ModuleManager plugin to work. You can download it here
This is my first plugin and I'm far from a skilled programmer, so the code for this may be ugly. As far as I know, it does the job and doesn't break the game. However, keep in mind that I don't really know what I'm doing. If anybody has the time to review and comment my code, I'm open to suggestions and pull requests :)
@MarkusA380 for figuring out how to make vessels rotate, you saved me a lot of time !
The whole KSP community for its awesomeness !
This masterful work of art is released under the unlicense.
So public domain, feel free to do anything, especially updating this plugin if I'm not around.
The way reaction wheels work with this plugin isn't realistic. This said, in lowering their torque output to realistic values for maneuvering, this plugin make the playstyle a lot closer to the reality without cutting too much on playability. In real life, reaction wheels and control moment gyroscopes (CMR) can provide only very small amounts of torque. For example, each CMR on the ISS is rougly 1.2 meter wide, weight about 280 kg (source) and provide only 0.258 kNm of torque (source). Now compare that to the 5 kNm provided by the 0.625m, 50 kg small reaction wheel in KSP.
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