This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
The goal for this tech tree is to group similar parts together and remove dependencies on unrelated parts. To that end the tree is much wider than the stock tree, but total cost are a little bit less.
This tech tree starts with uncrewed solid rockets without steering, landing, or recovery capability. The first 5 tech nodes provide choices on how to control and recover science from the rocket, and are cheap enough to unlock several just from a temperature reading on the launch pad.
Copy the contents of GameData into the Kerbal GameData folder.
Requirements:
This mod requires YongeTech Tech Trees Plugin (version 1.5 or latter of the plugin is needed)
Previous Versions:
If replacing a version before 1.0 you will have to remove the old version manually. Versions from 1.0 and latter will not overwrite versions pre 1.0.
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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